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Tag: html5-canvas

JS remove event listener with no condition?

I have the following code As you can see the resize event listener recursively calls setSize(). I did this so that I could handle initial size setup and window resizing in the same function. The problem is that every recurse will add an additional eventListener, rather than replacing the last. So I need to remove the resize event listener on

Canvas API implementation

I recently started to learn a bit about how javascript work under the hood, and came to know that (in the context of chrome) v8 engine and web APIs are different. Here’s some questions I have regarding the canvas API specifically: Why do we need to use getImageData() every time we want to access the pixels of a given canvas?

Drawing A Rotated Path2D Object on canvas

I have a canvas where i want to draw a rotated svg. In order to achieve this, i created a Path2D object and used the context.fill() option to draw the svg. Moreover, I used context.translate(x , y) inorder to position the svg. Now, the issue i how to rotate this? I found some solutions where it stated that first use

HTML5 Canvas stroke not following mouse Y point

I’m writing a drawing app in HTML5 Canvas, which includes a freehand draw with the mouse. I have a problem whereby the mouse move to draw the stroke is not under the crosshair cursor. The X co-ordinate is fine, but the Y coordinate is offset by a varying amount as the mouse pointer is moved (closer at the top of

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