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Tag: html5-canvas

Partial flickering of HTML canvas while idle

I have HTML canvases on top of each other, I draw them just once, I witness that the load has been completed and everything is fine for few minutes, then randomly, without the canvas ever being redraw then lower half of the top canvas begings flickering, no JavaScript function being done in the background. I have no idea what is

Canvas drawImage() with image doesn’t draw anything

I want to change all images src of document to dataURL. I am trying to draw all image in canvas through for of loop but it doesn’t work. Help me! Answer Your code isn’t waiting for the images to load. Add your canvas drawing code to the onload function of each image to execute it only once the image data

What’s wrong with the addEventListeners

the vector should be able to be pulled and repositioned. ugh!. I have it up on fiddle at jsFiddle Answer There is nothing messy with JavaScript, you just need a lot more practice… Few things on your code, as they point out in the comments you have a typo cleintY, also you have to substract the canvas.offset to get the

drawStar() with mouse inside canvas mouse up mouse down

What am I missing? The drawCircle and DrawPolygon (it is located in codepen https://codepen.io/mancod/pen/oNYdrVL work fine. I am still very new to all this still, and beat myself up as nothing in life should be this messy. A star is a circle as is a polygon. I get that the star has an inner and outer radius, but I cannot

JavaScript – Get brightness of single character

I am making an image/video to ASCII converter. For this, I need to get the average darkness for each character I will use. I modified the answer to this question, which gets the average brightness of an image. But it keeps saying that the brightness is 0. What did I do wrong? Answer For starters, please don’t set CSS properties

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