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Tag: audio

NWjs version of Bad Time Simulator not playing bgm

I found a game online, or which the source code is here, and I wanted to mod it. However, after modding it online on Github for a while, I was being driven crazy, by the github pages load time and my browser cache, which seemed to defy all attempts at deletion. Finally, I attempted to use NWjs to load it.

Streaming into element

I would like to play audio from a web socket that sends packages of sound data of unknown total length. The playback should start as soon as the first package arrives and it should not be interrupted by new packages. What I have done so far: However, to my knowledge, it is not possible to extend the size of ArrayBuffer