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Tag: debugging

Phaser 3: Show Interactable area

The game I’m creating doesn’t require any physics, however you are able to interact when hovering over/clicking on the sprite by using sprite.setInteractive({cursor: “pointer”});, sprite.on(‘pointermove’, function(activePointer) {…}); and similar. I ran into some issu…

Debugging Sanity exec with VS Code

I’m using Sanity (sanity.io headless CMS) and doing some data migration with the CLI. How do I (or, is it at all possible) to some how attach the vscode debugger and stop at breakpoints in migration scripts. I’m running the following cli migration script: sanity exec migrate.js –with-user-to…