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Tag: collision

How to handle collisions in Phaser

I want to make objects push away from each other in my Phaser game (arcade physics). To do so I’ve tried to use the collider function: But I always get TypeError: undefined is not an object (evaluating ‘t.isParent’) It looks like this is error rises during the update process as it’s risen thousand times a minuteā€¦ I’m using Phaser 3