I’m trying to make a component that checks the current position of a sphere in an AFrame scene and when it hits a specific coordinate and when it does it fires an event (In example below it resets it to its default position):
AFRAME.registerComponent("trackball", { update: function() { let pos = this.el.getAttribute("position"); if (pos == {x:-21.821,y: 1,z: 0}) { this.el.setAttribute("position", "-21.821 5 0"); } } });
I’m not sure what format is returned when .getAttribute("position")
is called so that may be why it’s not working. I am running AFrame 1.1.0.
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Answer
First of all update
is called when attributes are changed via setAttribute()
. If you want a function that is called on each render frame, then use tick()
.
Secondly, try using a range, instead of a fixed point, it’s very likely that the object will move past the point between two ticks.
Something like this:
<script src="https://aframe.io/releases/1.1.0/aframe.min.js"></script> <script src="https://cdn.jsdelivr.net/gh/n5ro/aframe-physics-system@v4.0.1/dist/aframe-physics-system.min.js"></script> <script> AFRAME.registerComponent("trackball", { tick: function() { let pos = this.el.getAttribute("position"); if (pos.y < 0.5) { // reset position this.el.setAttribute("position", "0 3 -4") // sync this.el.components["dynamic-body"].syncToPhysics(); } } }); </script> <a-scene physics cursor="rayOrigin: mouse"> <a-sphere position="0 1.25 -5" radius="0.25" color="#EF2D5E" dynamic-body trackball></a-sphere> <a-plane position="0 0 -4" rotation="-90 0 0" width="4" height="4" color="#7BC8A4" static-body></a-plane> <a-sky color="#ECECEC"></a-sky> </a-scene>
Also try using the object3D
properties instead setAttribute()
and getAttribute()
when dealing with frequently called functions (which certainly applies to tick()
):
<script src="https://aframe.io/releases/1.1.0/aframe.min.js"></script> <script src="https://cdn.jsdelivr.net/gh/n5ro/aframe-physics-system@v4.0.1/dist/aframe-physics-system.min.js"></script> <script> AFRAME.registerComponent("trackball", { // iife to initialize the "origin point" once tick: (function() { const origin = new THREE.Vector3(0, 3, -4); const y_range = 0.5; return function() { // check if the ball is out of range const pos = this.el.object3D.position if (pos.y < y_range) { // reset position pos.copy(origin); // sync this.el.components["dynamic-body"].syncToPhysics(); } } })() }); </script> <a-scene physics cursor="rayOrigin: mouse"> <a-sphere position="0 1.25 -4" radius="0.25" color="#EF2D5E" dynamic-body trackball></a-sphere> <a-plane position="0 0 -4" rotation="-90 0 0" width="4" height="4" color="#7BC8A4" static-body></a-plane> <a-sky color="#ECECEC"></a-sky> </a-scene>
Keep in mind, updating the position in such manner is more performant, but will cause getAttribute("position")
to return the last position set via setAttribute("position", new_position)