Skip to content
Advertisement

Tag: timer

React Natvie Countdown

hi i am new with react native and javascript i would like to make a small countdown where you enter in the function a number and the type of countdown so now if i have selected seconds, minutes or hours in a dropdown and have in the textinput as example 10 i would enter an object like this in the

Javascript Time. Add +1 to current time

Hi I want my timer to continue from the current time each second. Keeping the same time format. I just added a simple code to check. Code Answer Here is the working solution. You had to split your string that represents time, so you can count the amount of seconds that you actually had. Note: I’ve used this as help

How to synchronise a timer for everyone client

I have a working timer, but it runs from 25 seg every time who the website is visited by a client, I want to synchronise it. F.E. if i visit my webpage in mY Pc, and when it show 15seg left, i visit it from other pc and i want it to show 15 left too. Answer If you want

VueJS – Display Countdown of setInterval function

I have a function being triggered within mounted, and then it gets called every 15 minutes after that. In my component I want to display a countdown until the next setInterval in minutes/seconds. How am I able to repeatedly countdown the time until the next setInterval runs? Answer in pullData function create new interval and add leftTime = 900000 field

Javascript countdown timer timezone problem

is it possible to have the countdown timer same for all people regardless of their timezone, when i put a date now the timer will show different depending on the timezone, and i want them to sync up so everyone get the same time, because now the “DONE” will display at different times depending on the country. heres the code

Javascript – SetTimeOut not working as intended

I’ve been trying to make a game as an exercise for class and I wanted to add a “timer” on it using “SetTimeOut”. If the timer reaches 0 the game should end instantly, but apparently the time starts running when the game ends, and not when the game starts. In this example I’ve put 4000 milliseconds just for testing purposes.

Advertisement