As you can see, the PLAY/PAUSE icons are too small than intended as well as the whole player is thiner than intended as some viewer will have difficulties to see it. How can I make the whole player bigger? I read that we will not have access to individual controls (eg. Play) What I want is the WHOLE audio player
Tag: html5-audio
Custom Audio Player in react JS – Volume Control
I am building an custom audio player in React JS, I am current stuck with the volume controls in the audio player Here is my code Progress bar works fine, What should be logic behind the volume control AduioPlayer.js changeRange function : changePlayerCurrentTime function : Answer Audio HTML Elements have a volume property you can access. You will need to
How to autoplay the next song onClick on a btn
I am in front of a problem. I am trying to create a music player. But now, I have a problem with my loading of the next music at the click of the next button. The new data is replaced in the state and in the render, but the music does not play by itself after the button is clicked.
How to get audio.duration from a player and save it to a div on a click?
I’ve been looking for a way to get the duration of a MP3 file that’s hosted remotely and I found answer from another question (How can I get the html5 audio’s duration time) and now I’m trying to see if I make it work. I’m hung up this part: What that code does is getting the duration of a MP3
JavaScript Audio Object how to play next track on clicking next
I am making a music web app where users can load song or load array of music. I tried to make a button where user can skip the track and play the next track from the array. I tried in my own method and it actually working quiet well. heres my music object: and in audio player: It works perfectly
create simple player with HTMLAudioElement in reactjs
I am create web application a simple player. I want to get the current time of the music that is playing. this is log in useEffect and is great. problem when set e.target.currentTime in state .Music playback stops. Answer it will work with a local Audio element: EDIT: to answer to OP why it doesn’t work in the initial variant
Javascript – When creating new audio objects, when are they downloaded?
In my JS code I create an array with a lot of audio objects. However, in most cases I won’t need all the objects. My question is, will the unused audio still be downloaded? Will the audio objects 1-4 be downloaded in this case? Answer From MDN’s documentation for the Audio constructor: Return value A new HTMLAudioElement object, configured to
HTML5 progress bar on audio – how to change audio position on click?
I recreated a fiddle of a similar code I am working on. The problem is that I cannot change the audio position. For example, if the audio is playing ad second 5, and I want to skip a part of the track and go to the end, it doesn’t change. In the fiddle, the progress bar changes, but the audio
How can I add predefined length to audio recorded from MediaRecorder in Chrome?
I am in the process of replacing RecordRTC with the built in MediaRecorder for recording audio in Chrome. The recorded audio is then played in the program with audio api. I am having trouble getting the audio.duration property to work. It says If the video (audio) is streamed and has no predefined length, “Inf” (Infinity) is returned. With RecordRTC, I
Decode Base 64 audio file Mp3 into playable Mp3
I am converting the audio MP3 file and storing it as base64 in database using WEB API, now I am fetching the base64 file using ajax and I am getting the base64, the problem is how can I convert the base64 file back to mp3 file and play it using JavaScript. This if for demo I am using input file,