I would like to make Javascript check if buttons are clicked in certain order (I working on the “Simon Game”). An order is an array of number, and every number corresponds to certain div (button). But something is wrong with my code, and it doesn’t work. The proper running code do this: If I click right div-button and if I
Tag: dom-events
Prevent click event being triggered on children elements
I don’t understand why when I add a click event listener on an element, its children triggers it too. I want that the parent is triggered even if the children are clicked, which should be the normal behavior I think. Here’s the code : Answer You can use e.target to check what has been clicked, then for example check if
Handle unexpected data in event listeners such as WebSocket.onmessage
How do I handle unexpected things such as weird data, corrupted data, unexpected data, or something going wrong in an event listener. WebSocket exposes a onmessage event listener. If it were to receive something unexpected, how is this to be dealt with? By throwing an exception, logging to console, silently ignoring it? If the event listener throws an exception, then
Can I use function(e) twice or more in the same file?
Is it okay to use the same function in the same file twice or more The other one is Answer function (e) is an anonymous function, you can have as many as you like.
Wrapped clickable DivElement : event isn’t listened
Please, consider the little following code : I’m trying to add the HTML attribute “onclick” with move(); as value. This move value is actually a function that alerts “Clicked !” when the final-user clicks on this HTML element. But it doesn’t work. When I inspect the source, it seems that the property onclick isn’t added to this HTML element. Do
How to execute click function before the blur function
I’ve got a simple issue but I can’t seem to figure out any solution. Basically I’ve got an input that toggles a dropdown when focused, and when it’s not focused anymore it should close the dropdown. However, the problem is that if you click on an item in the dropdown, the blur function is executed before the click function of
JWplayer multiple player in one page and event handler
Scenario I have multiple players in the same page. Each instance loads a different video. I need to handle similar events for every instance. Problem If I just declare the events on a general function – like this jwplayer().on(‘play’, handler) – the handler affects only the first player of the page. If I declare the player’s id the console returns:
Allow only certain events
Is there a way to only allow certain events in a custom eventEmitter? For example, if I have something like this everything works as expected: I get a callback every second on the first event and every 2 seconds on the 2nd event. For the 3rd nothing happens, because I don’t emit this event. Is there a way that this
Show “All”, “Multiple” or “one” based on number of dropdown selections in Angularjs
I have a checkbox list of locations which comes up in a pop-up allowing them to select one, multiple or all location. The default label of dropdown is “Select Locations”. How do I handle following scenarios: Display “All” in the dropdown selection if user selects “select all” from the list. Display “Multiple” if user selects more than one location. Display
Check if a FocusEvent was caused by tab losing focus
How, if possible, would I check if an input has lost focus because of a tab switch/window lost focus. Usecase: I am resetting a form on blur and would like to make the data persist if a user merely switches tabs or the window loses focus I am aware that I could instead just check for a click event happening