I’d like to load an external JS script based on a condition (the user’s screen width), then execute a script which references that external JS. I want to load the external JS as early as possible, so I’ve added it to the <head>, but when referencing the JS later in the <body>, it shows as undefined. I assume this is
Tag: synchronous
Synchronous javascript: How to continue script after input value is set?
I have this javascript: function getImage(input) { status++; var base64 = $(‘#edit’).croppie(‘result’, { type: ‘base64’, size: ‘viewport’, format: ‘jpeg’, }).then(function(base64){ …
Convert Blob to binary string synchronously
I’m trying to put image in clipboard when user copies canvas selection: So I thought the right way would be to convert canvas tu dataURL, dataURL to blob and blob to binary string. Theoretically it should be possible to skip the blob, but I don’t know why. So this is what I did: But when the DataTransfer object is used
Node.js synchronously loop or iterate over asynchronous statements
I want to do a for each loop but have it run synchronously. Each iteration of the loop will do an http.get call and that will return json for it to insert the values into a database. The problem is that the for loop runs asynchronously and that causes all of the http.gets to all run at once and my