I know this can be done by using CSS transition, however this 2 seconds fade-in exercise has to be done by using requestAnimationFrame, below is my code, it shows the picture but no fade in effect, also the render process is not smooth. Could you tell me where i get wrong and how to correct it? Thanks very much. Answer
Tag: requestanimationframe
how to restart a loop requestAnimationFrame
I’m tring to make a game and i want to use window.requestAnimationFrame() to make roles move, the movement seems to be right at first. but there is problem that when i re-trigger move() immediately after triggering pause(), the movement will be faster and faster, i have code blow, move()、pause() and initListener() are functions about movement I guess it’s because when
Stencil js – requestAnimationFrame does not occure in all components
I created a simple catalog item component using stencil.js. In the component there is canvas tag that on it I painted animating curved lines. At the componentDidLoad function, I define the canvas, initialize it and call the animate function. This is the code of the component itself: As you can see, I import the canvas code, here it is: Now,
requestAnimationFrame Refresh Rate
I’m using requestAnimationFrame to draw players in my game. One of the players is moving faster than everybody else. I did some checking with him and he told me that his monitor has a 120hz refresh rate. I’m assuming this means has can process frames faster than others resulting in faster movement speed. Any ideas as to how I can