Im trying to create a platformer game in phaser 3 using the matter physics engine, currently im trying to create levels using tiled, I have gotten to a point where the player can’t infinitely jump however they can still jump up walls. Im currently trying to make it so they can only jump if they are colliding with a specific
Tag: matter.js
JavaScript, Matter.js: Increase radius of circle
I have a small example script, where I have a circle (radius:40), which falls down to the ground. But when I increase its radius to 80 then, only the graphics of the circle seem to change, but not the physics: Answer My guess is that with your approach you also have to call World.add(engine.world, circle) again and possibly remove the