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Tag: canvas

Repeating function calls

When i change a frame size, like 3×3, 4×4, 5×5 etc. canvas draw n number of times constantly calculation in progression. I can’t figure out where the error might be. Can you help me fix this bug. I suspect that the problem is in the function call in the class, or in one of the functions. Code snippet and screenshot

Circles in canvas not revolving properly in proper circle

I’m making a simple program using canvas where I have a sun, and there are three planets rotating around it. I managed to make the Sun and the planets. However, when I try to revolve the planets around the Sun, for some reason the planets do not revolve in a perfect circle. Here’s my code: You can see if you

how to create box in HTML5?

I am trying to create two inner box . I am able to do in using HTML css . working link (expected output) https://stackblitz.com/edit/js-lvzg4o?file=index.js When I trying to do the same thing using Canvas. I am not able create two box or container where I will put my text. is it possible to do same thing using canvas here is

Making a analog clock by using html canvas

Below is my preliminary Javascript code for making a analog clock. My main problem is I don’t know how to clear the “previous second lines” on the clock surface: I have tried to use “ctx.globalCompositeOperation = “destination-over”;”, however not successful: Could you tell me how to clear these “previous second lines” by using globalCompositeOperation if such function can really do

Get coordinates of the points in an ellipse in HTML5 Canvas

In HTML5 Canvas, I know I can draw an ellipse with CanvasRenderingContext2D.ellipse(), but how can I draw some points on the ellipse path? I can draw points on a circular path using the following codes: p.s. ignore the colors and the dot at the center. But how to do this with an ellipse? I don’t want to use ctx.scale() to

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