I’m trying to pause and then play a setInterval loop.
After I have stopped the loop, the “start” button in my attempt doesn’t seem to work :
input = document.getElementById("input");
function start() {
add = setInterval("input.value++", 1000);
}
start();<input type="number" id="input" /> <input type="button" onclick="clearInterval(add)" value="stop" /> <input type="button" onclick="start()" value="start" />
Is there a working way to do this?
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Answer
The reason you’re seeing this specific problem:
JSFiddle wraps your code in a function, so start() is not defined in the global scope.

Moral of the story: don’t use inline event bindings. Use addEventListener/attachEvent.
Other notes:
Please don’t pass strings to setTimeout and setInterval. It’s eval in disguise.
Use a function instead, and get cozy with var and white space:
var input = document.getElementById("input"),
add;
function start() {
add = setInterval(function() {
input.value++;
}, 1000);
}
start();<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/3.3.1/jquery.min.js"></script> <input type="number" id="input" /> <input type="button" onclick="clearInterval(add)" value="stop" /> <input type="button" onclick="start()" value="start" />