I managed to plot an arrow with D3 that changes direction and size dynamically. Now, I would like to fill the encapsulated area with a color. However, I plot the arrow outline with a succession of lines, so I am not sure how to tell D3 that this area is closed and ready to fill?
for (let i = 0; i < ARROW_SHAPE.length - 1; i++){ const x1: number = ARROW_SHAPE[i][0] * Math.cos(angle) - ARROW_SHAPE[i][1] * Math.sin(angle); const y1: number = ARROW_SHAPE[i][0] * Math.sin(angle) + ARROW_SHAPE[i][1] * Math.cos(angle); const x2: number = ARROW_SHAPE[i + 1][0] * Math.cos(angle) - ARROW_SHAPE[i + 1][1] * Math.sin(angle); const y2: number = ARROW_SHAPE[i + 1][0] * Math.sin(angle) + ARROW_SHAPE[i + 1][1] * Math.cos(angle); this.g.append('line') .attr('stroke', color) .attr('stroke-width', 4) .attr('x1', x1 * size) .attr('y1', y1 * size) .attr('x2', x2 * size) .attr('y2', y2 * size); }
How shall I adjust my dummy code to create a polygon out of my lines and allow it to be filled?
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Answer
Don’t create your arrow from a series of individual lines. Create a <polygon>
or a <path>
instead. A polygon is easiest.
const arrow = []; for (let i = 0; i < ARROW_SHAPE.length - 1; i++){ arrow.push( ARROW_SHAPE[i][0] * Math.cos(angle) - ARROW_SHAPE[i][1] * Math.sin(angle)) arrow.push(ARROW_SHAPE[i][0] * Math.sin(angle) + ARROW_SHAPE[i][1] * Math.cos(angle)); } this.g.append('polygon') .attr('fill', color) .attr('stroke-width', 4) .attr('points', arrow.join(','))