I am trying to cut a section of a 2d array specified by x, y
and w, h
.
an example of an array I’m trying to cut would be
var arr = [
['0', '1', 'd', 'a', '1', '1'],
['0', 's', '0', 'f', 's', 'g'],
['b', 'x', 'e', '0', 'v', 'a'],
['a', 'e', 'n', '0', 'z', 'm'],
['b', 'x', 'e', '0', 'v', 'a'],
];
so if i called snapshot(2, 1, 4, 2)
my desired output would be
var retarr = [
['0', 'f', 's', 'g'],
['e', '0', 'v', 'a'],
]
So far I can cut the section and return a new array successfully but only if my Width and Height are equal.
snapshot(x, y, w, h){
var retgrid = new Grid(w, h);
var startX = x;
var startY = y;
var endX = x + w;
var endY = y + h;
console.log(`x: ${x} y: ${y}`)
console.log(`w: ${w} h: ${h}`)
for(var i = startY; i < endY; i++){
for(var j = startX; j < endX; j++){
// console.log(retgrid)
retgrid[j - startX][i - startY] = this.grid[j][i]
}
}
console.log(retgrid)
return retgrid;
}
an error that keeps occurring is game.js:316 Uncaught TypeError: Cannot set property '-1' of undefined
I have been going at this for a while now. I know it’s probably just some simple logic error but for some reason, I just cannot pinpoint it. Can anyone find what I’m doing wrong?
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Answer
Using .slice
allows you to pull out bits of arrays. First pull out the rows at Y -> Y + H. Next, using map() to go through each of those to slice each into the columns from X -> X + W.
You’ll need to add safe guards to avoid exceeding the size or shape of the arrays.
var arr = [
['0', '1', 'd', 'a', '1', '1'],
['0', 's', '0', 'f', 's', 'g'],
['b', 'x', 'e', '0', 'v', 'a'],
['a', 'e', 'n', '0', 'z', 'm'],
['b', 'x', 'e', '0', 'v', 'a'],
];
console.log(snapshot(2, 1, 4, 2));
function snapshot(x, y, w, h) {
return arr.slice(y, y + h).map(a => a.slice(x, x + w))
}