I’m using the phaser weapon plugin, and i’ve set the kill type to kill_distance:
weapon.bulletKillType = Phaser.Weapon.KILL_DISTANCE;
But, it is automatically set to 2, which doesn’t really allow it to travel very far. I’m wondering how i can set it to a larger number
thanks in advance
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Answer
You can just set the bulletKillDistance:
weapon.bulletKillType = Phaser.Weapon.KILL_DISTANCE; weapon.bulletKillDistance = 50;
This strikes me as an oversight in the documentation.
Update
This has been updated in the documentation source, and should be updated online once there’s a release/deployment.