I am working of a Guessing Game for ‘React Native’ where the user enters a number and the phone tries to guess it. Each time the phone generates a guess the user can click Greater/Lower. When the user entered number and the computer made guess equal each other we are taken to the game over screen.
The game over screen is not rendering. The logic to render the game over screen is placed inside of a useEffect()
Problem
useEffect is only fired once during the mounting phase and never again?
const { userSelectedNumber, onGameOver } = props; useEffect(() => { console.log(currentGuess, userSelectedNumber); if (currentGuess === userSelectedNumber) { onGameOver(rounds); } }, [userSelectedNumber, onGameOver]);*emphasized text*
(./screens/GameScreen.js)
We should exit the GameScreen when currentGuess === userSelectedNumber
but this code is only run once.
Full code for GameScreen below:
import React, { useState, useRef, useEffect } from "react"; import { View, StyleSheet, Button, Text, Alert } from "react-native"; import NumberContainer from "../components/NumberContainer"; import Card from "../components/Card"; const randNumberGeneratorBetween = (min, max, exclude) => { min = Math.ceil(min); max = Math.floor(max); const randNum = Math.floor(Math.random() * (max - min)) + min; if (randNum === exclude) { return randNumberGeneratorBetween(1, 100, exclude); } else { return randNum; } }; const GameScreen = props => { const [currentGuess, setCurrentGuess] = useState( randNumberGeneratorBetween(1, 100, props.userSelectedNumber) ); const [rounds, setRounds] = useState(0); const currentLow = useRef(1); const currentHigh = useRef(100); const { userSelectedNumber, onGameOver } = props; useEffect(() => { console.log(currentGuess, userSelectedNumber); if (currentGuess === userSelectedNumber) { onGameOver(rounds); } }, [userSelectedNumber, onGameOver]); const nextGuessHandler = direction => { if ( (direction === "lower" && currentGuess < props.userSelectedNumber) || (direction === "greater" && currentGuess > props.userSelectedNumber) ) { Alert.alert("Don't Lie", "You know this is wrong", [ { text: "Sorry", style: "cancel" } ]); } if (direction === "lower") { currentHigh.current = currentGuess; } else { currentLow.current = currentGuess; } const nextNumber = randNumberGeneratorBetween( currentLow.current, currentHigh.current, currentGuess ); console.log('nextNumber',nextNumber); setCurrentGuess(nextNumber); setRounds(currRounds => currRounds + 1); console.log('currRound',rounds); }; return ( <View style={styles.screen}> <Text>Opponents Guess</Text> <NumberContainer>{currentGuess}</NumberContainer> <Card style={styles.buttonContainer}> <Button title="Lower" onPress={nextGuessHandler.bind(this, "lower")} ></Button> <Button title="Greater" onPress={nextGuessHandler.bind(this, "greater")} ></Button> </Card> </View> ); }; const styles = StyleSheet.create({ screen: { flex: 1, padding: 10, alignItems: "center" }, buttonContainer: { flexDirection: "row", justifyContent: "space-between", marginTop: 20, width: 300, maxWidth: "80%" } }); export default GameScreen;
Project can be found here: https://codesandbox.io/s/github/SMasood1/guessingGame?file=/screens/GameScreen.js:852-1039
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Answer
You need to add rounds
and currentGuess
to the dependencies array in the useEffect hook
useEffect(() => { console.log(currentGuess, userSelectedNumber); if (currentGuess === userSelectedNumber) { onGameOver(rounds); } }, [userSelectedNumber, onGameOver,currentGuess,rounds]);
Also it is considered a anti-pattern to use props to initialize a state, so I would recommend to add an other useEffect hook:
useEffect(()=>{ setCurrentGuess(randNumberGeneratorBetween(1, 100, props.userSelectedNumber)) },[props.userSelectedNumber]);