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Tag: shading

Phong and Gouraud Shading WebGL

I read that that in Gouraud Shading, the color for the fragment is computed in the Vertex Shader. Whereas, in Phong Shading, the color for the fragment is computed in the Fragment Shader. In this implementation , which of these are we using ? I did not understand exactly the difference between them. Could anyone help me ? Thanks Answer

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