guys i have a problem with Raycasting and i couldn’t find solution so far.
What i am trying to archieve is that, i want Raycaster to stay always in center, like when i move my camera and look other direction i want Raycaster to stay in center and update please help me.
I am using FirstPersonControls, This is the code i have with raycasting ”’
var raycaster = new THREE.Raycaster();
var arrow = new THREE.ArrowHelper( raycaster.ray.direction, raycaster.ray.origin, 100, Math.random() * 0xffffff );
scene.add( arrow );
var intersects;
function sec(){
requestAnimationFrame(sec);
var directionVector = new THREE.Vector3();
var positionVector = new THREE.Vector3();
var b = camera.getWorldDirection(directionVector);
var c = camera.getWorldPosition(positionVector);
raycaster.setFromCamera( b,camera );
arrow.position.copy(camera.position);
arrow.setDirection(raycaster.ray.direction);
intersects = raycaster.intersectObjects( scene.children );
if(intersects.length>0){
intersects[0].object.material.color.set( 0xff0000 );
}
else if(intersects.length<1 && casted){
for(var i=0; i<arr.length; i++){
arr[i].material.color.set( 0x8f8f8f );
}
}
camera.updateProjectionMatrix();
camera.updateMatrixWorld();
}
”’
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Answer
You should take a look at the Raycaster.setFromCamera() docs. It says right there the first argument is a Vector2 with mouse coordinates in the [-1, 1] range. Since you want the center of the screen, make it 0 on the X and 0 on the Y axes:
// Setting mousePosition to (0, 0) makes it the center of your screen
var mousePos = new THREE.Vector2(0, 0);
raycaster.setFromCamera(mousePos, camera);
intersects = raycaster.intersectObjects(scene.children);
if(intersects.length > 0){
console.log(intersects[0]);
}