I’m curious if anyone knows how I would trigger a function to run if/once the user finishes selecting text on the web page? I would like the user to be able to select text, and after a short delay(or immediately, at this point it doesn’t matter much) an overlay button appears near the text that the user can then click and I go back and run more of my code that is based on the selection. This is for a Firefox extension.
A similar example that I can think of would be like in IE where you can select text and then it brings up the “web accelerators”. I’m 99% sure I know how I would actually overlay the button, and get the position of the selected text, but I have no idea how to check to see if there is anything selected, without doing some sort of infinite loop, which just seems like a terrible idea.
EDIT:
//In my overlay.js with the rest of my sidebar code isTextSelected: function () { var myText = cqsearch.getSelectedText(); var sidebar = document.getElementById("sidebar"); var sidebarDoc = sidebar.contentDocument || document; var curHighlightedDiv = sidebarDoc.getElementById("testDiv"); curHighlightedDiv.innerHTML = "Current text selection:" + myText; } }; //In my on firefox load function I added this document.onmouseup = cqsearch.isTextSelected;
So this is what I have come up with using Robert’s suggestion, and it took me some time getting everything in the right spot, but it works great! Now on to position my button.
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Answer
There isn’t any onhighlightext
or anything like that, but a solution would be to bind onmouseup
to check if any text is selected if this isn’t in a input
/textarea
.
Edit
Here’s an implementation example for you. I only tested this in Chrome/Firefox/IE7. This works in inputs as well.
Code from JSFiddle:
var t = ''; function gText(e) { t = (document.all) ? document.selection.createRange().text : document.getSelection(); document.getElementById('input').value = t; } document.onmouseup = gText; if (!document.all) document.captureEvents(Event.MOUSEUP);
<input type='text' id='input' /> In software, a stack overflow occurs when too much memory is used on the call stack. The call stack contains a limited amount of memory, often determined at the start of the program. The size of the call stack depends on many factors, including the programming language, machine architecture, multi-threading, and amount of available memory. When too much memory is used on the call stack the stack is said to overflow, typically resulting in a program crash.[1] This class of software bug is usually caused by one of two types of programming errors.[2]