I have a JavaScript object. Is there a built-in or accepted best practice way to get the length of this object?
const myObject = new Object(); myObject["firstname"] = "Gareth"; myObject["lastname"] = "Simpson"; myObject["age"] = 21;
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Answer
Updated answer
Here’s an update as of 2016 and widespread deployment of ES5 and beyond. For IE9+ and all other modern ES5+ capable browsers, you can use Object.keys()
so the above code just becomes:
var size = Object.keys(myObj).length;
This doesn’t have to modify any existing prototype since Object.keys()
is now built-in.
Edit: Objects can have symbolic properties that can not be returned via Object.key method. So the answer would be incomplete without mentioning them.
Symbol type was added to the language to create unique identifiers for object properties. The main benefit of the Symbol type is the prevention of overwrites.
Object.keys
or Object.getOwnPropertyNames
does not work for symbolic properties. To return them you need to use Object.getOwnPropertySymbols
.
var person = { [Symbol('name')]: 'John Doe', [Symbol('age')]: 33, "occupation": "Programmer" }; const propOwn = Object.getOwnPropertyNames(person); console.log(propOwn.length); // 1 let propSymb = Object.getOwnPropertySymbols(person); console.log(propSymb.length); // 2
Older answer
The most robust answer (i.e. that captures the intent of what you’re trying to do while causing the fewest bugs) would be:
Object.size = function(obj) { var size = 0, key; for (key in obj) { if (obj.hasOwnProperty(key)) size++; } return size; }; // Get the size of an object const myObj = {} var size = Object.size(myObj);
There’s a sort of convention in JavaScript that you don’t add things to Object.prototype, because it can break enumerations in various libraries. Adding methods to Object is usually safe, though.