I’ve confused myself nicely here. My scenario is as follows:
function DesignPad() {
function EditBar() {
...
this.removeHandler = function() {
**// how do I call Dragger.removeAsset**
}
}
function Dragger(){
...
this.removeAsset = function() {}
}
this.init = function() {
this.editBar = new EditBar();
this.dragger = new Dragger();
}
}
var dp = new DesignPad();
...
I can’t seem to call Dragger.RemoveAsset. I understand the why, my question is how do I call it?
I’m trying to keep like-things separated (e.g. Dragger / EditBar) but I seem to get all sorts of mixed up in my event handlers. Any suggestions, good reading materials, etc. on this stuff?
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Answer
I found Douglas Crockford’s Javascript to be the best introduction to JavaScript. Especialy videos for Yahoo, like: The JavaScript Programming Language where you can learn how exactly are objects created and inherited in JS.
Solution to you problem is:
function DesignPad() {
var that = this;
function EditBar() {
this.removeHandler = function() {
print("RemoveHandler");
that.dragger.removeAsset();
}
}
function Dragger() {
this.removeAsset = function() {
print("RemoveAsset");
}
}
this.init = function() {
this.editBar = new EditBar();
this.dragger = new Dragger();
}
}
var dp = new DesignPad();
dp.init();
dp.editBar.removeHandler();
But as others noticed you could refactor some things :).