How to do I use camera from gltf
in three-js
? I am using the gltf loader as show in this example
Advertisement
Answer
As mentioned in the documentation, you extract the camera from the gltf.cameras
array. It’s an array since it’s possible to export multiple cameras to glTF.
You normally want to assign the camera to a variable which is declared outside of the onLoad()
scope so you can use it for rendering. Something like:
let camera; const loader = new GLTFLoader(); loader.load( 'models/scene.gltf', function( gltf ) { scene.add( gltf.scene ); camera = gltf.cameras[ 0 ]; } );