I am trying to destroy and re-load my Flickity slideshow while using Swup for page transitions, and I am not having much luck. This is my js file:
import Swup from 'swup'; var Flickity = require('flickity'); function init() { if (document.querySelector('.testimonials-slideshow')) { var flkty = new Flickity('.testimonials-slideshow', { wrapAround: true, pageDots: false, autoPlay: true, arrowShape: 'M68.374,83.866L31.902,50L68.374,16.134L64.814,12.3L24.214,50L64.814,87.7L68.374,83.866Z' }); } } function unload() { flkty.destroy(); } init(); const swup = new Swup(); swup.on('contentReplaced', init); swup.on('willReplaceContent', unload);
But when I try this I get the error flkty is not defined
. Can anyone give me any pointers on this?
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Answer
Variable scoping
As mentioned by CBroe, your var
is undefined because of where you define it. It is defined in a function, but should be defined at the “top level”.
import Swup from 'swup'; var Flickity = require('flickity'); // Added a "global" definition here: var flkty; function init() { if (document.querySelector('.testimonials-slideshow')) { // Removed var: flkty = new Flickity('.testimonials-slideshow', { wrapAround: true, pageDots: false, autoPlay: true, arrowShape: 'M68.374,83.866L31.902,50L68.374,16.134L64.814,12.3L24.214,50L64.814,87.7L68.374,83.866Z' }); } } function unload() { flkty.destroy(); } init(); const swup = new Swup(); swup.on('contentReplaced', init); swup.on('willReplaceContent', unload);
Furthermore, if you are using any kind of module bundler, sometimes it can still get lost, so you could consider doing something like:
window.flkty = new Flickity('.testimonials-slideshow', ...
And always reference it in that way, i.e.
window.flkty.destroy();
Only destroying instances that exist
That’s it for your variable definition. The next potential error is that you only init flkty
when the query selector matches:
if (document.querySelector('.testimonials-slideshow')) {
But you destroy it every willReplaceContent
, so really you could do with a check on “is it inited, this page load?”. In this instance, you can do a check like so:
// Init the var as false: var flkty = false function init() { if (document.querySelector('.testimonials-slideshow')) { flkty = new Flickity('.testimonials-slideshow', ...); } } function unload() { if(flkty){ flkty.destroy(); // Make sure the flkty var is set to false at the end: flkty = false; } }
Neatening up your code
This can all get a bit out of hand, so what we started doing was creating modules. Here is a skeleton of a carousel module we use:
// modules/Carousel.js import Swiper from "swiper"; export default { carouselEl: null, carouselSwiper: null, setup() { this.carouselEl = document.getElementById("header-carousel"); if (!this.carouselEl) { // Just stop if there is no carousel on this page return; } this.carouselSwiper = new Swiper(this.carouselEl, { ... }); this.carouselSwiper.on("slideChange", () => { ... }); }, destroy() { // If we already have one: if (this.carouselSwiper) { this.carouselSwiper.destroy(); } // Make sure we are reset, ready for next time: this.carouselSwiper = null; }, };
Then, in our main.js we do something like you have:
import Carousel from "./modules/Carousel.js"; function init(){ Carousel.setup(); // Add more here as the project grows... } function unload(){ Carousel.unload(); } swup = new Swup(); swup.on("contentReplaced", init); swup.on("willReplaceContent", unload); init();
All of the modules have setup
and unload
functions that won’t break if the elements don’t exist, so we can call all of them on each page load and unload.
I love swup but also have personal experience in the nightmare of initing and destroying things so let me know if you need any further help.