I am building a video game where fireballs drop from the top screen. The spaceship, moved by controllers, must avoid those fireballs in order win. My issue is that I do not know how to detect when the spaceship collides into fireballs. However, I found this link: Detect if animated object touched another object in DOM. I analysed this code and it seems it only works for his issue particularly. Do you guys know how to do this?
Code for image spaceship and fireball:
<img src="Photo/fireball.png" id="fireball"> <img src="Photo/Spaceship1.png" id="icon-p">
Code for spaceship:
let rect = icon
let pos = {top: 1000, left: 570}
const keys = {}
window.addEventListener("keydown", function(e) {keys[e.keyCode] = true})
window.addEventListener("keyup", function(e) {keys[e.keyCode] = false})
const loop = function() {
if (keys[37] || keys[81]) {pos.left -= 10}
if (keys[39] || keys[68]) {pos.left += 10}
if (keys[38] || keys[90]) {pos.top -= 10}
if (keys[40] || keys[83]) {pos.top += 10}
var owidth = display.offsetWidth
var oheight = display.offsetHeight
var iwidth = rect.offsetWidth
var iheight = rect.offsetHeight
if (pos.left < 0) pos.left = -10
if (pos.top < 0) pos.top = -10
if (pos.left + iwidth >= owidth) pos.left = owidth-iwidth
if (pos.top + iheight >= oheight) pos.top= oheight-iheight
rect.setAttribute("data", owidth + ":" + oheight)
rect.style.left = pos.left + "px"; rect.style.top = pos.top + "px"}
let sens = setInterval(loop, 1000 / 60)
Code for fireball:
function fFireball(offset) {
return Math.floor(Math.random() * (window.innerWidth - offset))}
let fireballElement = document.querySelector("#fireball");
let fireball = {x: fFireball(fireballElement.offsetWidth), y: 0}
const fireLoop = function() {
fireball.y += 2
fireballElement.style.top = fireball.y + 'px'
if (fireball.y > window.innerHeight) {
fireball.x = fFireball(fireballElement.offsetWidth)
fireballElement.style.left = fireball.x + 'px'; fireball.y = 0}}
fireballElement.style.left = fireball.x + 'px'
let fireInterval = setInterval(fireLoop, 1000 / 100)
Thanks!
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Answer
here I’ve integrated collision detection for your game. The most notable thing is in this function:
function checkCollision() {
var elem = document.getElementById("icon");
var elem2 = document.getElementById("fireball");
if ( detectOverlap(elem, elem2) && elem2.getAttribute('hit')=='false' ){
hits++; // detect hit and increase
elem2.setAttribute('hit', true); // set attribute to not have flooding
console.log( hits ); // console it just to see it
}
setTimeout( checkCollision, 20);
}
In lower window you can test demo that I’ve built for you without images but some random boxes as images 🙂
Good luck with game man, cool
//////////
"use strict"
//Stay on focus
function stayOnFocus() {
setTimeout(function() {
alert("Do not exit window or game progression will be lost!")
}, 1000)
}
let hits = 0
//"A" keypress plays Music
document.addEventListener('keydown', function(e) {
if (e.keyCode !== 173) {
//document.getElementById('audio').play()
}
})
//Input Validation
let icon = document.getElementById("icon")
let fireballElement = document.querySelector("#fireball")
var input = document.getElementById("input")
input.addEventListener("keydown", function(event) {
if (event.keyCode === 13) {
event.preventDefault();
document.getElementById("begin-timer").click()
}
})
//CountDown (3...2...1)
var count = 3
function countDown() {
function preventCountFast() {
document.getElementById("count").innerHTML = count
if (count > 0) {
count--
} else {
clearInterval(ncount);
document.getElementById("count").style.display = "none"
}
}
var ncount = setInterval(preventCountFast, 1000)
}
//Name displayed + space(switch between images) + parameter icon displayed
function Username(field) {
field = input.value
if (field == "") {
alert("Complete blanks");
return false
}
document.getElementById("askName").style.display = "none"
setTimeout(function() {
document.getElementById("name").innerHTML = "Player: " + field
icon.style.display = 'block';
fireballElement.style.display = "block"
const images = ["https://placehold.it/30x30", "https://placehold.it/90x90",
"https://placehold.it/120x40", "https://placehold.it/100x100"
]
document.body.onkeyup = function(e) {
if (e.keyCode === 32) {
hits++;
icon.src = images[hits % 5]
}
}
checkCollision();
}, 4000)
}
//Spaceship moves into space + prevent going out borders
let display = document.getElementById("body");
let rect = icon
let pos = {
top: 1000,
left: 570
}
const keys = {}
window.addEventListener("keydown", function(e) {
keys[e.keyCode] = true
})
window.addEventListener("keyup", function(e) {
keys[e.keyCode] = false
})
const loop = function() {
if (keys[37] || keys[81]) {
pos.left -= 10
}
if (keys[39] || keys[68]) {
pos.left += 10
}
if (keys[38] || keys[90]) {
pos.top -= 10
}
if (keys[40] || keys[83]) {
pos.top += 10
}
var owidth = display.offsetWidth
var oheight = display.offsetHeight
var iwidth = rect.offsetWidth
var iheight = rect.offsetHeight
if (pos.left < 0) pos.left = -10
if (pos.top < 0) pos.top = -10
if (pos.left + iwidth >= owidth) pos.left = owidth - iwidth
if (pos.top + iheight >= oheight) pos.top = oheight - iheight
rect.setAttribute("data", owidth + ":" + oheight)
rect.style.left = pos.left + "px";
rect.style.top = pos.top + "px"
}
let sens = setInterval(loop, 1000 / 60)
//Parameter Sensibility
let param = document.getElementById("parameters")
let b2 = document.getElementById("body2")
document.getElementById("general").addEventListener("click", function() {
param.style.display = "block";
b2.style.display = "none"
})
function validateSens() {
b2.style.display = "block";
param.style.display = "none";
clearInterval(sens)
let sensibilty = parseFloat(document.getElementById("sensibilty").value)
switch (sensibilty) {
case 1:
sens = setInterval(loop, 1000 / 40);
break;
case 2:
sens = setInterval(loop, 1000 / 60);
break;
case 3:
sens = setInterval(loop, 1000 / 80);
break;
default:
alert("Sorry, a bug occured")
}
}
//Fireball script
function fFireball(offset) {
return Math.floor(Math.random() * (window.innerWidth - offset))
}
let fireball = {
x: fFireball(fireballElement.offsetWidth),
y: 0
}
const fireLoop = function() {
fireball.y += 2;
fireballElement.style.top = fireball.y + 'px'
if (fireball.y > window.innerHeight) {
fireball.x = fFireball(fireballElement.offsetWidth)
fireballElement.style.left = fireball.x + 'px';
fireball.y = 0;
fireballElement.setAttribute('hit', false );
}
}
fireballElement.style.left = fireball.x + 'px'
let fireInterval = setInterval(fireLoop, 1000 / 100)
function checkCollision() {
var elem = document.getElementById("icon");
var elem2 = document.getElementById("fireball");
if (detectOverlap(elem, elem2) && elem2.getAttribute('hit')=='false' ){
hits++; // detect hit
elem2.setAttribute('hit', true);
aler("hi")
}
setTimeout( checkCollision, 20);
}
// detect fn
var detectOverlap = (function() {
function getPositions(elem) {
var pos = elem.getBoundingClientRect();
return [
[pos.left, pos.right],
[pos.top, pos.bottom]
];
}
function comparePositions(p1, p2) {
var r1, r2;
r1 = p1[0] < p2[0] ? p1 : p2;
r2 = p1[0] < p2[0] ? p2 : p1;
return r1[1] > r2[0] || r1[0] === r2[0];
}
return function(a, b) {
var pos1 = getPositions(a),
pos2 = getPositions(b);
return comparePositions(pos1[0], pos2[0]) && comparePositions(pos1[1], pos2[1]);
};
})();body {
user-select: none;
margin: 0px;
height: 100vh;
padding: 0;
width: 100%;
background-image: url(Photo/bg.jpg);
background-repeat: no-repeat;
background-attachment: fixed;
animation: intro-fade 3s;
background-size: cover;
overflow: hidden;
}
#askName {
display: block;
z-index: 1;
margin-left: auto;
margin-top: 12%;
margin-right: auto;
width: 400px;
text-align: center;
background-color: #737373;
opacity: 0.8;
border-radius: 15px;
padding: 40px 50px 40px 50px;
}
#askName:hover {
opacity: 0.9
}
#askName>label {
text-align: center;
font-size: 150%;
font-weight: lighter;
text-align: center;
}
#askName>input {
display: block;
font-size: 100%;
margin: 30px auto 20px auto;
border: none;
border-radius: 10px;
padding: 10px 20px 10px 20px;
}
#askName>button {
background-color: #e6e6e6;
cursor: pointer;
padding: 10px 20px 10px 20px;
border: none;
border-radius: 10px;
}
#count {
margin-top: 13%;
animation: count-down 16s;
font-weight: lighter;
font-family: cursive;
text-align: center;
color: black;
font-size: 200px;
}
h6 {
margin-right: 20px;
padding-top: 5px;
font-weight: normal;
font-family: sans-serif;
margin-top: 0px;
color: white;
text-align: center;
font-size: 190%;
cursor: default;
}
h6:hover {
font-size: 210%
}
#icon {
position: absolute;
top: 0;
left: 0;
cursor: none;
width: 9%;
}
#general {
position: absolute;
cursor: pointer;
min-width: 4%;
top: 10px;
width: 4%;
right: 10px;
}
#general:hover {
transform: rotate(-100deg)
}
#parameters {
text-align: center;
display: none;
animation: intro-fade 3s;
height: auto;
border: none;
background-color: #d9d9d9;
color: black;
position: absolute;
padding: 0px 60px 20px 60px;
left: 50%;
width: auto;
min-width: 200px;
top: 50%;
transform: translate(-50%, -50%);
border-radius: 13px;
}
h3 {
color: black;
font-weight: normal;
font-size: 150%;
}
#sensibilty {
display: block;
margin-right: auto;
margin-left: auto;
}
#validateSens {
margin-top: 20px;
border: none;
padding: 10px;
border-radius: 5px;
cursor: pointer;
}
@keyframes intro-fade {
from {
opacity: 0
}
to {
opacity: 1
}
}
@keyframes count-down {
from {
transform: scale(0)
}
to {
transform: scale(1)
}
}<body id="body" onload="stayOnFocus()">
<img src="https://placehold.it/350x350" id="general">
<section id="parameters">
<h3> Choose your sensibility </h3>
<input type="range" id="sensibilty" min="1" max="3" value="2">
<button id="validateSens" onclick="validateSens()"> Submit </button>
</section>
<main id="body2">
<form id="askName" title="Write your name"> <label> Enter your username: </label>
<input id="input" type="text" maxlength="10" autofocus>
<button type="button" onclick="countDown(); return Username()" id="begin-timer"> Submit </button>
</form>
<h6 id="name"></h6>
<h2 id="count"></h2>
<img src="https://placehold.it/50x52" id="fireball" style="display:none; width:3%; position:absolute; cursor:none">
<img src="https://placehold.it/80x40" id="icon" style="display:none">
</main>