I am trying to send borsh serialized data from JS to rust application. However, when serialising data in javascript AND rust (to compare the outputs), I am getting 4 extra bytes in rust serialised output. Here is the code:
Borsh JS code
// class
class Poll {
id: string = '';
question: string = '';
options: string[] = [];
votes: number[] = [];
constructor(fields?: {
id: string;
question: string;
options: string[];
votes: number[];
}) {
if (fields) {
this.id = fields.id;
this.question = fields.question;
this.options = fields.options;
this.votes = fields.votes;
}
}
}
// Schema
const schema: Schema = new Map([
[
Poll,
{
kind: 'struct',
fields: [
['id', 'string'],
['question', 'string'],
['options', ['string']],
['votes', ['u32', 1]],
],
},
],
]);
// class object
const testPoll = new Poll({
id: '1',
question: 'What is your favorite color?',
options: ['a', 'b', 'c'],
votes: [100],
});
//object serialization
let serializedPoll: Uint8Array = new Uint8Array();
serializedPoll = serialize(schema, testPoll); // this succeeds
// output
[1, 0, 0, 0, 49, 28, 0, 0, 0, 87, 104, 97, 116, 32, 105, 115, 32, 121, 111, 117, 114, 32, 102, 97, 118, 111, 114, 105, 116, 101, 32, 99, 111, 108, 111, 114, 63, 3, 0, 0, 0, 1, 0, 0, 0, 97, 1, 0, 0, 0, 98, 1, 0, 0, 0, 99, 100, 0, 0, 0]
Borsh Rust Code
#[derive(BorshDeserialize, BorshSerialize, Debug)]
pub struct Poll {
pub id: String,
pub question: String,
pub options: Vec<String>,
pub votes: Vec<u32>,
}
// poll object - with same values as that in JS code above
let p = Poll {
id: "1".to_string(),
question: "What is your favorite color?".to_string(),
options: vec!["a".to_string(), "b".to_string(), "c".to_string()],
votes: vec![100],
};
// serialization
let serialized_data = p.try_to_vec().unwrap(); // this succeeds
//output
[1, 0, 0, 0, 49, 28, 0, 0, 0, 87, 104, 97, 116, 32, 105, 115, 32, 121, 111, 117, 114, 32, 102, 97, 118, 111, 114, 105, 116, 101, 32, 99, 111, 108, 111, 114, 63, 3, 0, 0, 0, 1, 0, 0, 0, 97, 1, 0, 0, 0, 98, 1, 0, 0, 0, 99, 1, 0, 0, 0, 100, 0, 0, 0]
Comparing outputs of both
- Borsh JS
- Borsh Rust
[1, 0, 0, 0, 49, 28, 0, 0, 0, 87, 104, 97, 116, 32, 105, 115, 32, 121, 111, 117, 114, 32, 102, 97, 118, 111, 114, 105, 116, 101, 32, 99, 111, 108, 111, 114, 63, 3, 0, 0, 0, 1, 0, 0, 0, 97, 1, 0, 0, 0, 98, 1, 0, 0, 0, 99, 100, 0, 0, 0]
[1, 0, 0, 0, 49, 28, 0, 0, 0, 87, 104, 97, 116, 32, 105, 115, 32, 121, 111, 117, 114, 32, 102, 97, 118, 111, 114, 105, 116, 101, 32, 99, 111, 108, 111, 114, 63, 3, 0, 0, 0, 1, 0, 0, 0, 97, 1, 0, 0, 0, 98, 1, 0, 0, 0, 99, 1, 0, 0, 0, 100, 0, 0, 0]
There are extra 4 bytes (1, 0, 0, 0) in rust serialised output.
I believe this is happening because of Vec<u32>
used for votes
field (it works fine for u32
). However I am unable to understand why this is happening.
Any sort of help/insights are appreciated.
Thank you!
Advertisement
Answer
A Vec<u32>
has to encode the length of the data since a Vec
represents a variable size. Conversely, you’ve designed your schema in JS as ['u32', 1]
which is an array of length 1, so it does not need to encode a length since it is a fixed size.
To resolve the difference, either set your schema to a variable size array: ['u32']
. Or change your type in Rust to be a fixed-size array: votes: [u32; 1]
.