I would like to know the correct way to do one thing. I have those buttons, and I want the opacity of a button to increase when pressed. I’ve done lik this, but I’m afraid it’s not a good solution… I always hear that use jQuery in angular is not a good thing, so I try to not use the .css proprety of jquery of an element…
<div class="calibrationDiv" *ngIf="startCalibration" (click)="onClick($event)" >
<input type="button" class="Calibration" id="Pt1" [style.opacity]="0.2*calibrationPoints['Pt1'] + 0.2">
<input type="button" class="Calibration" id="Pt2" [style.opacity]="0.2*calibrationPoints['Pt2'] + 0.2">
<input type="button" class="Calibration" id="Pt3" [style.opacity]="0.2*calibrationPoints['Pt3'] + 0.2">
<input type="button" class="Calibration" id="Pt4" [style.opacity]="0.2*calibrationPoints['Pt4'] + 0.2">
<input type="button" class="Calibration" id="Pt5" [style.opacity]="0.2*calibrationPoints['Pt5'] + 0.2">
<input type="button" class="Calibration" id="Pt6" [style.opacity]="0.2*calibrationPoints['Pt6'] + 0.2">
<input type="button" class="Calibration" id="Pt7" [style.opacity]="0.2*calibrationPoints['Pt7'] + 0.2">
<input type="button" class="Calibration" id="Pt8" [style.opacity]="0.2*calibrationPoints['Pt8'] + 0.2">
<input type="button" class="Calibration" id="Pt9" [style.opacity]="0.2*calibrationPoints['Pt9'] + 0.2">
</div>
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Answer
I made like that :
<input *ngFor = "let calibrationPoint of calibrationPoints; let i = index"
type = "button"
class = "Calibration"
(click) = "onClick(i)"
[style.opacity] = "calibrationPoint['opacity']">
And in the .ts file:
export class CalibrationComponent {
private calibrationPoints: Array<Object>; // CSS proprety of Calibration points
constructor() {
// Initialize the array of CSS propreties
this.calibrationPoints = new Array(9);
for (var i = 0; i < 9; i++) {
this.calibrationPoints[i] = {opacity: 0.2}
}
}
/**
* Modify the css propreties of a calibration point on click.
* @param {number} index The index of the point to modify.
*/
private onClick(index: number): void {
if (this.calibrationPoints[index]["opacity"] < 1)
this.calibrationPoints[index]["opacity"] += 0.2
}
}
Not sure if it’s the best method but it works.